Oh yeah, I do plan on releasing all the tiles I use as an RPG Maker XP tileset and keep my sprite sheets intact so if you wanted to make a fangame you'd be able to.Īlso, there is a project called Stencyl which promises to be able to make Mana games, one of the creators is present on Purezc and I have been talking with him, while the Mana part of the project is of lower priority right now, I am going to make sure he get's all the tiles I used so that he can quickly get it started once they have it coded.Īs you can see the project is very ambitious, they want to be able to do Mario, Kirby, Megaman, Secret of Mana and a few others with just one program, I am pretty excited about the idea myself.
It is a derivitave of C if I am not mistaken.
STENCYL FORGE HOW TO
However I do not know how to code at all, but others may be able to do it. Screen 3: Well I am sure you get the idea, while it is pretty hard to get used to designing things like this, once you learn the basic techniques you can make a pretty convincing monster that isn't reall anything more than switches and damaging tiles (or even hidden enemies underneath the bosses tiles)Īlso they just implented coding to the engine, you can write things called ZScripts which allow you to make bosses such as this more of a reality then was previously possible. When you shoot him once or twice you'll go to the next screen: Screen 2: The Kraken starts spinning in place, if you try to hit him, you'll take damage and get knocked back, so you'll have to use a bow. Screen 1: Kraken appears, maybe throws some magical attack, if you hit him him with your sword, you warp to the next screen. Here is a basic example of how the Kraken could be made functional. Currenlty, Zelda Classic only supports enemies that are 16 x 16 pixels (this is going to be changed wit the next stable release which is supposed to be before the end of the year), and to my knowledge will never support enemies which are more than 32x32 pixels (except for certain predesigned bosses) therefore any thing like the Kraken and the Jackal will be simulated through use of damaging tiles, warping to different (yet identical screens) and so on.