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By entering the competition, participants agree to these terms and conditions and Metapop’s Terms of Service ( ).Īll personal information is protected by privacy and data protection laws and will not be shared with third parties. The aforementioned competition is being conducted by Sounds Unlimited, Inc. Just like the original, Massive X has the ability to be aggressive but that doesn’t mean that it has to be. Massive has always come with a huge library of wavetables though, and they range from simple to complex, so you’ve always been able to use it for ‘beautiful’ sounds if you steered the instrument that way. I think Massive got its reputation because lots of the wavetables were full-spectrum and aggressive sounding, and there weren’t a lot of synths capable of those types of sounds at the time. How did you find the process of creating beautiful, ambient sounds on its successor? The original MASSIVE is often thought of as a bass synthesizer. The way people program and think about sounds often becomes their signature. At least for the kind of music that I make, designing sounds is integral to the end product.
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So presets are an interesting way to explore the range of the synth, but I don’t end up using them directly very much. In Massive X, I’ve already bookmarked some presets that I want to go back to to figure out how they were made. I find those mostly valuable in terms of quickly gaining an understanding of the range of the instrument.
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That’s your approach to your personal library of presets. If I’ve burned through a lot of my own presets, then I start to feel kind-of weird and twitchy – like I need to spend some time exploring again to find some new sounds.
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Especially in TV and film, when you have to work quickly, having a bank of presets is really valuable. That’s really valuable, because when I’m working, I often think about those presets. Whenever I get a synth, I start saving my own presets so that for any given synth that I have a bank of my own. Making my own presets for synths is important. How do presets influence your music process? As I said, the reverb has a lot of different algorithms, and some of them can make huge washes. The chain is delay into reverb into distortion.
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So, for instance, when you turn up the “Dist” macro or the mod wheel, there are lots of parameters changing.Īnd finally the effects play a large role in turning the patch from ambient to aggressive. The fact that you can set one knob to do multiple things is powerful. I also noticed that you can set any audio source in the synth to modulate the oscillators using the aux input, so in this patch, I’ve used one of the noise oscillators. When you have poly-looping envelopes, in addition to polyphonic modulators, then you can get sounds that change with each note. One of the first things I noticed about the envelopes in Massive X is that they can loop, which not all synths can do.
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The best instruments tend to have personalities, and those generally take time to get to know and understand.ĭid you have an idea or concept before starting? Some things are familiar, like the modulation assignments, but like any instrument you have to take the time to learn it.
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It does seem like a full rewrite, but with the ethos of the original. How did you find going from MASSIVE to MASSIVE X? It’s a completely new instrument. My early reactions were that I could spend a long time just trying out all of the different combinations of things you can do with it, and the deep nature means that it’s possible to coax a huge range of sounds out of it. I also noticed that there were a number of ideas that are things I’d mostly only seen in the modular world. Each module has a number of different modes that make even simple-looking modules deeper than they appear. I quickly discovered that it’s a very deep synth. I got the chance to play with it when it was in the alpha stage, and at that point there was no manual, so I just started diving in and trying to figure it out. What was your first experience with MASSIVE X?